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KillClip
KillClip means that once the sprite is on screen, it will be automatically killed off (freed) when it leaves the screen. This avoids us having to keep to close a watch on the alien, and allows us to go fairly complex paths and worrying about the sprite slot being hogged.

If a sprite has to be on screen for a calculated time, should be better to use KillSprite as command instead.

See also:
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KillSprite

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