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        START                Script, Alien, XCoord, YCoord, Flags

Args:

  • Script: the start address of a new script to run.
  • Alien: the base address of the alien’s structure to use.
  • XCoord: start x coordinate (hires).
  • YCoord: start y coordinate (hires).
  • Flags: sprite flags (and over-rides). These can be:
  • KillClip: sprite is killed once it goes off screen.
  • Child: sprite being started is a child of the last path spawned. When the parent dies, all the children die as well.
  • Group: sprite is part of the current group.
  • NoCollision: sprite does not collide with player.
  • NoShoot: sprite can not be shot.
  • Cycles: 1

    Spawns a new sprite at a specific location. This is one of the main commands and controls the flow of aliens. Script is the start address of a new script to run and attaches the Baddie Info Structure Alien to that script.


    Example: moving an alien.

            Start                 SideOnU_Path, RoundBaddie, 330, 70, KillClip

    SideOnU_Path is the label associated with a script that moves the baddies in a side on U shape.
    RoundBaddie is a structure describing a round shaped alien.
    330,70 is the starting coordinate of the sprite (just off the screen).
    KillClip is a flag the tells the script engine to kill the sprite once its been on screen, and then gone off again.

    See also:
    MasterPath
    Script
    Alien
    StartX
    StartY
    KillClip
    Child
    Group
    NoCollision
    NoShoot

    Main Table