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Timex in Dundee
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Timex in Dundee was the primary supplier of Sinclair products in the 1980's
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Yie ar Kung Fu
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This was about the quality of games at the time the Amiga came out.
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Moonshadow
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Moonshadow was eventually renamed to ZoneTrooper.
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Salamander
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Salamander was the highly successful follow up to Nemesis.
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The Complete History of
DMA Design
By
Mike Dailly
Chapter 1
Part 2
Before that happened though, the soon-to-be-core members of DMA
met each other at a Dundee computer club ( called KACC, for the "Kingsway
Amateur Computer Club" ) on the opposite side of the city from that
bedroom.
Dave Jones, Russell Kay, Steve Hammond and Mike Dailly all
regularly went along to the club which was held at Kingsway Technical College,
more usually described by us as simply "The Kingsway Tech".
As this was around 1984, we were still in the first golden age of
the home computer and as such, often seemed more interested in making games
than simply playing them.
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The Amiga 1000
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Although it seems an odd thing to say now, most thought of
computers and games only suitable for geeks, and that using a computer marked
you as one, while those that used them considered themselves 'enthusiasts'.
When Mike started going along to the club sometime in 1984, Steve,
Russell and Dave, had already been there for about a year.
Mike (14 at this point), had been persuaded to go by a friend from
school; one Colin Diesly. He knew nothing of the club, and was simply told to
bring his computer along and he'd enjoy himself. Little did he know, that
deciding to go would change his life forever.
Dave had left Timex, and received his redundancy money, which he
used skip to the next generation of computers by buying his legendary Amiga
1000.
Meanwhile, the rest of them were stuck with the current generation,
which was usually a Sinclair Spectrum, or Commodore 64, this meant that just
seeing an Amiga was a rare treat.
Although they would show off anything that they had been creating over the past
week, no-one got as much attention as Dave did when the Amiga powered up.
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By Cinemaware and Master Designer Software
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He would show off by running Defender of the Crown, Leaderboard or
DPaint. Everyone was gobsmacked to say the least!
The leap in quality from the current machines to his was plain to
see, and here in front of them, they saw the very face of the future.
The future members of DMA all quickly became friends and got to
talking about games, and not just what new release was just around the corner,
but writing them.
It turned out that Russell and Dave were in the middle of making a
game called Moonshadow some of which Mike got to see. Mike had
his Commodore Plus/4 which he had written a smooth scrolling 'dreadnought'
routine for, and this inspired Steve to come up with some graphics for it.
Dreadnoughts were large ships, many screen-widths in size, which
the player of a game flew over, the archetypical example of this being Andrew
Braybrook's Uridium.
Mike started on a Commodore Plus/4 game called Freek Out,
this was a simple breakout clone with a floor that broke away when the ball
struck it. While the game was basic, it was a landmark for Mike in that he
actually finished it!
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Freek Out on the CBM Plus/4
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Steve did the graphics and designed most of the levels, while Mike
did the game.
It did eventually get acepted by Cascade games, but the money
wasn't spectacular, and required him to make many complex changes, so he didn't
bother.
Dave by now had also written his own smooth scrolling dreadnought,
but this time for the Spectrum, It was enough of a start for Dave and Mike to
then work together on the first of the games that was to bear the name: The Game
With No Name - a theme in naming that would last for years.
These being the days of odd games, the Game With No Name featured
a rotating eye which pointed in eight directions and at each direction it would
fire a missile.
At length, it evolved into a Nemesis-style scrolling shoot-'em-up
before momentum fell off and they eventually got bored with it.
Dave quickly bored of Spectrum programming, no doubt prompted by
his new Amiga. Leaving Russell to finish Moonshadow, or Zone Trooper as it
finally became, he started coding for his new toy.
Being a fan of the arcade game Salamander, he started by programming a ship and
a multiple - a sort of free-floating weapons pod - and showed the results to
them one day when we had visited him in his bedroom.
The demo consisted of a blob which was following another blob;
these were the early warning signs of having a programmer do his own graphics!
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MoonShadow on the Amstrad
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Mike and Russell began work on a game called "SpatterLight", having
had a marathon name making up session in Dave's room, it was to be a mixture
of a spectrum game SPLAT! and an arcade game, Gauntlet.
The reason behind most games at this time was some new technical
achievement, and this was no different, as Russell was eager to try his new
sprite routine.
A higher priority for Russell though, was finishing off Moonshadow
which now also had to be ported to the Amstrad, so Mike began a game on his
own. Steve, meanwhile, was convinced that the text adventure had a bright
future; something that he maintained with a straight face as far as 1997.
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Commodore 64
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The C64 was the best selling computer of its day.
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Sinclair Spectrum
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The Spectrum was one of the most successful home computers of the 1980's
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Uridium
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Uridium on the C64 was one of the most popular games of its time, and made the
developer, Andrew Brewbrook, a legend.
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Nemesis
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A Spectrum Sprite
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A sprite is the name given to a shape that moves over the background.
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