db Center offset/2 (x),Center offset/2
(y)
It is possible to change the center of a sprite's collision area, in
order to move the weak point of a big Boss when more sprites are
connected altogether to build up it, whereas the default center for
a single sprite is:
db 4, 4
; center offset/2
The reason for these values is: both X and Y coordinates have to
be input halved, and since 1/2 it's 8,8 and the center of that is
4,4, then a 16x16 pixel sprite has a center 4,4. |
See also:
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