Here you can define how many point the player gets when a certain
Alien has been shot down. Though it has to be entered as
high and low nibbles of a hexadecimal value severed by a comma,
they're intended to be decimal. This also forces 9999pts as maximum
player's gain per defeated Baddie.
Example: you got
10.
A 10 points Baddie:
BaddieName
db 0
db TYPE_ALIEN
dw Baddie1Anim
db 4,4
db 4,4
db 2
db $00,$10
; Points
dw FallingPath
dw BigCoinBaddie
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See also:
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