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Points
Here you can define how many point the player gets when a certain Alien  has been shot down.

Though it has to be entered as high and low nibbles of a hexadecimal value severed by a comma, they're intended to be decimal. This also forces 9999pts as maximum player's gain per defeated Baddie.


Example: you got 10.

A 10 points Baddie:

  BaddieName                   db 0
                                          db TYPE_ALIEN
                                          dw Baddie1Anim
                                          db 4,4
                                          db 4,4
                                          db 2
                                          db $00,$10                ; Points
                                          dw FallingPath
                                          dw BigCoinBaddie

See also:
Alien

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