AngleYStart is the y-driven starting angular position from which a
Circle
command begins to move the sprite, where the 0° origin is located in
the middle rightmost of the circular trajectory
The whole rotational range between 0° and 360° has to be managed
with values between 0 and 255. Hence, 0°=360°=0, 90°=64, 180°=128,
270°=192 and so on... Making Circle sequences with different values of AngleXStart and AngleYStart allows you to produce some complicated but amazing paths. |
See also: |