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AngleYStart
AngleYStart is the y-driven starting angular position from which a Circle command begins to move the sprite, where the 0° origin is located in the middle rightmost of the circular trajectory

The whole rotational range between 0° and 360° has to be managed with values between 0 and 255. Hence, 0°=360°=0, 90°=64, 180°=128, 270°=192 and so on...
Negative values are allowed but they can be easily translated in their respecive trigonometric equivalents (example: -90°=-64=192).

Making Circle sequences with different values of AngleXStart and AngleYStart allows you to produce some complicated but amazing paths.

See also:
Circle
AngleXStart

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