SETANIM Anim Args: It allows to instantly change the animation's base address in the path itself, pointing to a completely different animation sequence for that sprite. This command is generally used in BoomPath to change a Baddie into the usual explosion's animation sequence when hit, when a pickup appears from a Baddie, or when a coin falls from a hit Baddie. Nonetheless, it can be used as needed, for any kind of change in a Boss'sprite too. |
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