Args:
EffectNumber: 1. shooting sfx; 2. explosion; 3. ting!
This function taps directly into the sound system (TED on the
Plus/4) and lets you play a sound effect. The value passed is
loaded in the to accumulator (A register) whereby it then calls
PlaySFX. There are currently only 3 sound effects on the Plus/4.
Shooting, Explosions and a Ting! for when you pick up a coin.
Example:
coin, coin!
Coin falls after an explosion:
FallingPath_BigCoin:
DRIFT 0
; cancel any drift
PLAYSOUND 1 ; play BOOM sound effect
SETANIM BoomAnim
; set animation
PAUSE 1+6*2
; wait for animation to finish
SETANIM CoinBigAnim ; set animation
MOVE 0,-4
MOVE 0,-3
MOVE 0,-2
MOVE 0,-2
MOVE 0,-1
MOVE 0,-1
MOVE 0,-1
MOVE 0,0
MOVE 0,1
MOVE 0,1
MOVE 0,1
MOVE 0,2
MOVE 0,2
MOVE 0,3
MOVE 0,4
PFOR 50
MOVE 0,5
PNEXT
KILLSPRITE
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See also:
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