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The Complete History of
Dave also got some music for Ballistix from one Jas.C.Brooke costing £300, the date on the instructions was 24th August 1989. C64 music is very easy to add, so in it went, without a hitch. While Dave was finishing off Blood Money, Russell brought a friend of his up to the office, Gary Timmons. Gary was fascinated with the animations in Blood Money, and so started to come in to toy with DPaint sitting in the corner next to Dave. He played with the Walker animation that Tony did, and using just dots, managed to replicate the motion of it. Dave decided to offer Gary a place as an artist, set him up in the back room to play with DPaint. Dave had by now finished Blood Money, and started on Walker (inspired yet again by Tony's animation). Scott Johnston (Author of Hired Guns) also appeared around this time, he had been working at MacDonald's for a couple of weeks, so Dave saved him and brought him in freelance to do Walker graphics.
Scott wrote a small 3D program to render the walkers head in the correct positions, and rendered these out to images he could then touch up later in DPaint. Although the basic 3D head looked rough, it was very clever, and allowed the
movement of the walkers head to be precise. The end of August brought Mike's first paycheck, a stunning amount of £272! Mike's first wage wasn't that much, in fact at a mere £4000 a year its not surprising that most people thought games were a waste of time.
However, when DMA started money was tight, and Dave had to check the bank numerous times on pay day to see if they staff could get paid! Wages obviously went up once DMA got a bit more financially secure - right about the time Lemmings came out in fact! Mike and Gary usually had a very long walk every pay day to Dave's bank to cash the cheques and get their money, but it was all worth it. Mike was doing his dream job, and getting paid, and since he wasn't
living on his own yet, it was fairly cheap. And what did Mike get with my first
months wages? A video recorded costing £220, and he still had money left over
at the end of the month.
The image was, and still is, very well received by Commodore users, and although Mike did touch it up a little, it was mostly an automatic procedure, and a very quick result. The final touches complete, Mike set about making the final Ballistix master on the 1st of September, 1989; that is after another last minute rewrite to increase the mathematics accuracy. The whole team were getting ready to go to Earls Court for the "Personal Computer World" show, so Russell quickly coded a demo of Lemmings to show Psygnosis, and they all arranged cheap hotels, while Mike stayed with relatives.
It was nerve-racking however, watching the public play their games, they kept
waiting for them to crash, or go "funny". Oddly enough, the show passed without
incident - for a change.
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Text © Copyright 2004 By Mike Dailly
All rights reserved.